In animate man there dwells as a strange guest a more feeble Double--his other Self in the form of his Psyche--whose kingdom is the world of dreams. When the conscious Self sleeps, the Double works and watches.
The Scapegoat is the child the family feels most ashamed of. A romantic who becomes cynical and distrustful, this child’s departure from the pale could be premeditated attempt to gain negative attention. The Scapegoat may dislike going beyond the pale. Confounding variables are directly proportionate to level of attention received from family.
The unfortunate scapegoat is characterized by deviant behavior. This status is often conferred by observers, and a scapegoat's acceptance of this label frequently leads to career deviance. Behaviors include Criminal Connections, Possession of Untraceable Weapons, Loitering Place to Place, Loitering in Restrooms, Vagrant loitering in Public Places, and Not Conforming to Rules or Regulations.
Most encounters with police involve Receiving Stolen Property and Criminal Mischief.
Scapegoats are known to carry the following Individual Protective Devices: sling shots, night vision goggles, dart rifles, and Molotov cocktails.
Both within and beyond the pale, they are likely to communicate by using symbols like those below:
Scapegoats communicate with their lost children siblings consistently, but avoid heroes until they feel ready to return to the pale. Because scapegoats boomerang between the pale and the beyond, their communication with siblings is erratic. While beyond the pale, they have been known to use Dead Letter Boxes - hiding places for bulky objects usually found in holes in ground, rotten tree branches or yard waste - to communicate with lost children and occasionally clowns.
They have been known to use Morse Code to contact heroes when they are ready to return to the pale.
This Morse Code Translator is useful when those unfamiliar with Morse Code attempt to interpret these desperate pleas.
Persona: an outer personality presented to others by an individual. This is often a response to pale demands for "normal" behavior, but is known to inspire deviant behavior in scapegoats.
The more frequently the scapegoat identifies with her deviant image, the more likely she is to displays dark qualities her hero sibling suppresses. Scapegoats are therefore drawn to ghettos and labeled tramps, habitual thieves, lost causes, welfare cases, alcoholics, sellouts, or vandals.
Attempts to emulate the hero are thwarted by the terrible father, who dismisses any good deeds as hypochrondriachal complaining.
Feeling bad, wrong, and disliked, these once gentle scapegoats fall into the shadows, becoming fearful and engaging in promiscuous behavior, drugs that deprave, petty acts of larceny, and vandalism.
The scapegoat is closest to the hero, with whom she communicates the least. Her polar opposite, the hero appears as the scapegoat's shadow double - a soul-mate of intense warmth and closeness whom she can only aspire to become.
fits of mental derangement. Behaviors that may include abnormal sensibility to cold, inordinate sexual appetite, setting out to go some place and returning without actually going anywhere, and morbid sleep conditions.
Rank, O. (1941). The double as immortal self. Beyond Psychology. Dover, New York.
substitution cipher. Most confusing method of encryption by which units of plain-text are replaced with cipher-text according to a regular system. Used by lost children when communicating with scapegoats, these patterns are typically camouflaged by graffiti and therefore overlooked by cryptographers.
Scapegoats must hastily decipher these messages or they risk being arrested for vagrancy or loitering in public places.
Calls to Police Involving Scapegoats
These calls are typically placed by residents of the pale. Scapegoats are most likely involved in Code 496: Receiving stolen property.
10-30 Does not conform to rules or regulations
10-102 Cruelty to animals
10-103f Disturbance by fight
10-103m Disturbance by mental person
10-107 Suspicious person
10-112 Impersonating an officer
11-6 Illegal discharge of firearms
11-31 Person calling for help
52 Simple arson
54 Combustible materials
56 Criminal damage
59 Criminal Mischief
90c Gambling by cards
90d Gambling by dice
390d Drunk Unconscious
407 Unlawful Assembly
415 Disturbing the Peace
415b Investigate the Trouble
415c Disturbance - Children involved
415d Disturbance - Drunk involved
415e Loud Music or Party
415f Disturbance - Family
415g Disturbance - Gang
496 Receiving stolen property
647a Vagrant loitering in Public Place
647d Loitering in Restroom
647e Loitering Place to Place
10852 Tampering with vehicle23153 Reckless driving (use to be 510)